Java Media APIs

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Articles:
  • Robots, mazes, and subsumption architecture by Paul Reiners   - [Clicks: 13]
    Robot simulators can be both serious research tools and, as IBM computer programmer Paul Reiners shows in this article, a route to some serious fun with Java programming. Find out how to create light-seeking and maze-navigating virtual robots in the Java language using Simbad - an open source robot simulator based on Java 3D technology - to realize the robotics-design concept of subsumption architecture.
    http://www.ibm.com/developerworks/java/library/j-robots/index.html - Dec, 2007
  • Understanding Transforms in Java 2D by Richard G. Baldwin   - [Clicks: 4]
    Gain an understanding of transforms in Java 2D in a way that you can extend to an understanding of transforms in Java 3D.
    http://www.developer.com/java/other/article.php/3714626 - Dec, 2007
  • Combining Rotation and Translation in Java 3d by Richard G. Baldwin   - [Clicks: 4]
    Understanding rotation and translation individually in Java 3D is not too difficult. When you combine the two, things quickly become very complicated. If you don't understand what you are doing when you combine the two, the chance that you will get it right is probably less than fifty percent. In this lesson, you will learn to get it right the first time.
    http://www.developer.com/java/other/article.php/3712226 - Nov, 2007
  • Understanding the Alpha Time-Base Class in Java 3D by Richard G. Baldwin   - [Clicks: 1]
    Understanding the Alpha class is critical to understanding Java 3D animation. The constructors for the Alpha class can require up to ten parameters. Learn about the detailed behavior of objects instantiated from the Alpha class, with particular emphasis on understanding the behavior imparted by each of the ten parameters.
    http://www.developer.com/java/other/article.php/3709341 - Nov, 2007
  • Simple Animation with the Java 3D API by Richard G. Baldwin   - [Clicks: 14]
    Learn how to use the RotationInterpolator and Alpha classes of the Java 3D API, along with other necessary classes, to write simple animation programs. Also learn the rationale by which those classes are used to write animation programs.
    http://www.developer.com/java/data/article.php/3706721 - Oct, 2007
  • Digging a Little Deeper into the Java 3D API by Richard G. Baldwin   - [Clicks: 20]
    Learn to use a variety of Java 3D classes including Appearance, Transform3D, BoundingSphere, and Vector3f classes.
    http://www.developer.com/java/article.php/3704116 - Oct, 2007
  • Back to Basics in the Java 3D API by Richard G. Baldwin   - [Clicks: 14]
    Learn how to master the basics of starting from scratch to create and populate a Java 3D virtual universe, and how to place that universe in a Frame object along with other GUI components using the layout manager of your choice.
    http://www.developer.com/java/article.php/3701536 - Sep, 2007
  • Ultimate Java Image Manipulation by Josiah Hester   - [Clicks: 21]
    Josiah Hester explains the techniques of image manipulation in Java, covering such topics as resizing, rotating, flipping, transparency, splitting, sprite animation, and much more.
    http://www.javalobby.org/articles/ultimate-image/ - Sep, 2007
  • Using the Java 2D BandCombineOp Filter Class to Process Images by Richard G. Baldwin   - [Clicks: 12]
    Learn how to write programs that extract Raster objects from an image and then use the BandCombineOp image-filtering class of the Java 2D API for a variety of image-processing purposes.
    http://www.developer.com/java/other/article.php/3686856 - Jul, 2007
  • Introduction to Alice Programming by Richard G. Baldwin   - [Clicks: 14]
    Baldwin reviews a major 3D interactive graphics Java program named Alice that is used to teach beginners how to program.
    http://www.developer.com/java/other/article.php/3673761 - Apr, 2007
  • Using the Java 2D AffineTransformOp Filter Class to Process Images by Richard G. Baldwin   - [Clicks: 3]
    Learn how to write programs that use the AffineTransformOp image-filtering class of the Java 2D API for a variety of image-processing purposes.
    http://www.developer.com/java/other/article.php/3670696 - Apr, 2007
  • A Navigable Image Panel by Slav Boleslawski   - [Clicks: 15]
    A lot of applications use similar GUIs for viewing images, even though the user experience is awful. Slav Boleslawski has some better ideas for a "navigable image viewer," and in this article, he shows how to use Java 2D to achieve them.
    [Includes source code]
    http://today.java.net/pub/a/today/2007/03/27/navigable-image-panel.html - Mar, 2007

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