Games

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Articles:
  • Mobile Multiplayer Gaming, Part 1: Real-Time Constraints by Michael Powers   - [Clicks: 7]
    Developing your mobile software on the Java Platform, Micro Edition (Java ME) puts well over a quarter of a billion mobile handsets at your command. Even better, all these devices are networked. Networking capabilities are built in, as required by the Mobile Information Device Profile (MIDP) specification. This platform has all the hallmarks of a fertile playground for developers' imaginations, including the prospect of real-time, network-based, multiple-player games - but where are all these games? This article examines the obstacles to writing a successful real-time multiplayer game for mobile devices, and proposes design solutions to help you on your way.
    http://developers.sun.com/techtopics/mobility/midp/articles/gamepart1/ - Nov, 2006
  • Writing Cool Games for Cellular Devices by Kobi Krasnoff   - [Clicks: 98]
    One of the main usages of J2ME is game programming. In this article, I'll explain this by way of a standalone game that I developed. This application is a simple basketball game, in which the player plays against a computer opponent. Each game lasts exactly two minutes. The aim of the game is to shoot as many baskets as you can and to prevent the computer opponent from doing the same.
    [Includes source code]
    http://today.java.net/pub/a/today/2006/04/25/writing-cool-games-for-mobile-devices.html - Apr, 2006

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