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- Task-focused programming with Mylar, Part 1 by Mik Kersten - [Clicks: 92]
Mylar enhances productivity by seamlessly integrating tasks into Eclipse and automatically managing the context of those tasks as you work. In this first half of a two-part guide to using Mylar, Project Lead Mik Kersten introduces Mylar's task management facilities and integration with repositories such as Bugzilla, Trac, and JIRA.
http://www-128.ibm.com/developerworks/java/library/j-mylar1/index.html - Oct, 2006 - Task-focused programming with Mylar, Part 2 by Mik Kersten - [Clicks: 19]
Mylar enhances productivity by seamlessly integrating tasks into Eclipse and automatically managing the context of those tasks as you work. In this second half of a two-part guide to using Mylar, Project Lead Mik Kersten explains how Mylar's context management facilities make multitasking easy and reduce information overload when you're working on large applications in Eclipse.
http://www-128.ibm.com/developerworks/java/library/j-mylar2/index.html - Oct, 2006 - How to use Subversion with Eclipse by Chris Herborth - [Clicks: 95]
From the beginning, Eclipse included tight integration with the Concurrent Versions System (CVS) in order to provide access to change-management capabilities. Now, many projects -- notably those run by the Apache Software Foundation -- are using a different change-management system: Subversion. Find out how to use Eclipse for projects that use a Subversion repository.
http://www-128.ibm.com/developerworks/opensource/library/os-ecl-subversion/ - Jul, 2006 - Introducing Subversion by Elliotte Harold - [Clicks: 61]
Elliotte Rusty Harold introduces Subversion, an open source, multiuser version control system that supports non-ASCII text and binary data. Follow along as Elliotte shows you how to configure Subversion support in Eclipse (via the Subclipse plug-in), check out a project, synchronize with your repository, and then run common operations such as merge, patch, diff, and delete.
http://www-128.ibm.com/developerworks/java/library/j-subversion/index.html - Jun, 2006 - What to plug into Eclipse by Peter Nehrer - [Clicks: 159]
Throughout the Java developer community, Eclipse is best known for its industry-leading Java Development Tools (JDT). But Eclipse was built to encourage the use of plug-ins, and in that respect, it is wildly successful. Find out about some of the capabilities that have been built into Eclipse plug-ins, such as the ability to program in other languages like Ruby or to build interactive multimedia with environments such as OpenLaszlo.
http://www-128.ibm.com/developerworks/opensource/library/os-ecl-what/ - May, 2006 - Introduction to Mylar by Riyad Kalla - [Clicks: 49]
EclipseZone introduces you to an Eclipse plugin that could revolutionize the way you work by focusing what you see in your IDE based on the task, bug or feature you are currently working on. Hop in and learn about Mylar!
http://www.eclipsezone.com/articles/mylar/ - Apr, 2006
- Create a commercial-quality Eclipse plug-in, Part 1: The core by Prashant Deva - [Clicks: 732]
This "Create a commercial-quality Eclipse plug-in" tutorial series shows you what it takes to churn out integrated development environments (IDEs) as Eclipse plug-ins for any of the existing programming languages or your own language. It walks you through the two most important parts of the IDE -- the core and the user interface (UI) -- and takes a detailed look at the problems associated with designing and implementing them. Part 1 looks at creating the base of the IDE, called the core, on top of which all the other components of the IDE are built. It also discusses the general architecture of an IDE and examines techniques employed in the commercial ANTLR Studio IDE to solve some of the problems you may encounter while designing a core.
[Formats: html, pdf]
http://www-128.ibm.com/developerworks/edu/os-dw-os-ecl-commplgin1.html - Sep, 2006 - Turn your Eclipse task list into an RSS feed by Hernan Silberman - [Clicks: 51]
This tutorial is designed for Java developers using the Eclipse IDE. Through the process of building the FeedMaker plug-in, which creates an RSS or Atom feed out of the task list, you will learn about building plug-ins, accessing core data and services in Eclipse, and using two common open source Java libraries. In the end, you'll have a functioning system by which the rest of your team can subscribe to your task list with any feed reader.
[Formats: html, pdf]
http://www-128.ibm.com/developerworks/opensource/edu/os-dw-os-ecl-taskrss.html - Jun, 2006 - Create an Eclipse game plug-in, Part 4: Packaging, testing, and putting final touches by Peter Nehrer - [Clicks: 90]
Although most users think of Eclipse as an integrated development environment for building Java technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library. Part 4 demonstrates how to build and test the plug-in using an automated process, and finally, package it for distribution.
[Formats: html, pdf]
http://www-128.ibm.com/developerworks/edu/os-dw-os-ecl-gameplgin4.html - May, 2006 - Create an Eclipse game plug-in, Part 3: Gaming the system by Tyler Anderson - [Clicks: 57]
Although most users think of Eclipse as an integrated development environment for building Java technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library. Part 3 games the system up with collision detection between the bugs and BBs, destroying the bugs.
[Formats: html, pdf]
http://www-128.ibm.com/developerworks/opensource/edu/os-dw-os-ecl-gameplgin3.html - Apr, 2006 - Create an Eclipse game plug-in, Part 2: Building and firing a BB gun by Tyler Anderson - [Clicks: 83]
Although most users think of Eclipse as an integrated development environment for building Java technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library.
[Formats: html, pdf]
http://www-128.ibm.com/developerworks/opensource/edu/os-dw-os-ecl-gameplgin2.html - Mar, 2006 - Create an Eclipse game plug-in, Part 1: Getting started by Trebor Fenstermaker - [Clicks: 213]
Although most users think of Eclipse as an Integrated Development Environment (IDE) for building Java applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing any developer to extend its functionality to solve nearly any problem, just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You will also learn the Eclipse plug-in architecture and learn how to define your own plug-in, develop an interface using SWT, and create code that interacts with other Eclipse resources.
[Formats: HTML, PDF]
http://www-128.ibm.com/developerworks/edu/os-dw-os-ecl-gameplgin-i.html - Mar, 2006