Games

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Articles:
  • Challenges and opportunities in mobile games by Michael Juntao Yuan   - [Clicks: 40]
    Mobile games have gained a lot of popularity among both consumers and developers in the past year. This article focuses on the key issues that face mobile game developers today, including the relationship with wireless operators and strategies for porting games to target multiple devices.
    http://www-106.ibm.com/developerworks/wireless/library/wi-austingameconf.html - Sep, 2004
  • Using the MIDP 2.0 Game API by Carol Hamer   - [Clicks: 61]
    In this excerpt from J2ME Games with MIDP 2 (Apress, 2004), author Carol Hammer explains the details of a Mobile Information Device Profile 2.0 game.
    http://www.javaworld.com/javaworld/jw-08-2004/jw-0809-j2me.html - Aug, 2004
  • The fragmentation effect by Allen Lau   - [Clicks: 30]
    With an estimated 250 million Java-enabled handsets on the market today—a number projected to grow to 1 billion by 2006— the opportunity for wireless game developers is enormous. However, device fragmentation is the one major roadblock that could mean the difference between success and failure for developers embracing this market. Because of device fragmentation, J2ME game developers must develop code to address device-specific APIs, memory-management issues, performance differences, localization issues, screen-size variations, custom extensions, JVM implementation issues, as well as carrier-specific requirements. As a result, device programmers spend more time manually porting applications to ensure they operate across a variety of devices and less time developing new games. This article provides an in-depth look at device fragmentation. It explores the typical environment in which a mobile application must run, providing game developers with a better understanding of the causes of fragmentation and the steps they can take to address the issue.
    http://www.javaworld.com/javaworld/jw-05-2004/jw-0524-fragment.html - May, 2004

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Books:
  • J2ME Games with MIDP2  by Carol Hamer   - [Clicks: 25]
    Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.
    Apress, Paperback - Jun, 2004
  • J2ME Game Programming  by Martin Wells   - [Clicks: 32]
    Covers all the elements needed to create the reader's own J2ME game. Readers learn the essentials of J2ME game development from the ground up, including issues involved in developing for multiple target devices and how to wrestle the jungle of device specific libraries and device capabilities. Addresses important issues of J2ME game development that have been given little, or no attention in other publications such as game play design tailored for mobile devices, supporting multiple target devices, squeezing traditional game techniques, and more. Readers additionally learn how to structure code and classes to achieve as small an application footprint as possible.
    Course Technology PTR, Paperback - Feb, 2004

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