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- Develop state-of-the-art mobile games by Michael Juntao Yuan - [Clicks: 54]
Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. In this article, Michael Yuan looks at this exciting new market's characteristics and the opportunities for Java developers. The Java 2 Platform, Micro Edition (J2ME) is the dominant technology platform for the new generations of multiplayer mobile games. In the second half of this article, Michael surveys the latest game-related innovations and APIs in the J2ME world.
http://www.javaworld.com/javaworld/jw-11-2003/jw-1107-wireless.html? - Nov, 2003 - J2ME Game Optimization Secrets by Mike Shivas - [Clicks: 51]
Discover how to optimize your J2ME code for performance where it counts using the Wireless Toolkit Profiler Utility.
http://www.developer.com/java/j2me/article.php/2234631 - Jul, 2003 - Designing and Writing Java Action Games for Small Devices by Kay Neuenhofen - [Clicks: 101]
This article explains the essentials of Java action game development: it shows how to design, implement, and tune Java games for small devices such as cell phones. We start with a quick discussion of common types of games, followed by the challenges presented in developing these games. Then, we work through two in-depth examples of game development, starting with a simple stand-alone game, followed by a more intricate, networked game. Section two covers the stand-alone game, while the third Section discusses the networked game. For both games, we start with a description of how to play the game, followed by an explanation of the game's design choices, and, finally, we look at the details of the implementation of each game.
[Includes source code.]
http://developers.sun.com/techtopics/mobility/blueprints/articles/game/ - Jun, 2003 - Let the mobile games begin, Part 2 by Michael Juntao Yuan - [Clicks: 66]
J2ME (Java 2 Platform, Micro Edition) and .Net Compact Framework follow different design philosophies and target different developer communities. However, both have important places in the future world of pervasive computing. Developers must choose and mix the right tools for real-world challenges. In this article, Michael Juntao Yuan uses a mobile driving-directions example to discuss how the Java and .Net platforms work together from end to end with the help of XML Web services. Through the code examples, he also illustrates each platform's key benefits and problems.
[Includes source code]
http://www.javaworld.com/javaworld/jw-05-2003/jw-0516-wireless.html - May, 2003 - Creating 2D Action Games with the Game API by Jonathan Knudsen - [Clicks: 103]
MIDP 2.0 includes a Game API that simplifies writing 2D games. The API is compact, comprising only five classes in the javax.microedition.lcdui.game package. These five classes provide two important capabilities: - The new GameCanvas class makes it possible to paint a screen and respond to input in the body of a game loop, instead of relying on the system's paint and input threads; - A powerful and flexible layer API makes it easy to build complex scenes efficiently.
[Includes SimpleGame source code]
http://developers.sun.com/techtopics/mobility/midp/articles/game/ - Mar, 2003 - Let the mobile games begin, Part 1 by Michael Juntao Yuan - [Clicks: 70]
Java 2 Platform, Micro Edition (J2ME) is by far the most advanced and successful mobile application platform available today. However, with mobile commerce growing into a multibillion-dollar industry, serious competition is on the horizon from Microsoft. Microsoft's latest mobile commerce offering is the .Net Compact Framework (.Net CF). What exactly is .Net CF? How does it measure up to J2ME? As Java developers, what can we learn from it to better compete? In this two-part series, Michael Juntao Yuan presents an objective and comprehensive comparison between the two platforms.
http://www.javaworld.com/javaworld/jw-02-2003/jw-0221-wireless.html - Feb, 2003